RULES:

Sep 1, 2010 1

These laws conform substantially to

the ITTF Laws and Regulations for

International Competition. Minor

modifications applicable to USATT

competition are included.

2.1 The Table

2.1.1 The upper surface of the table,

known as the playing surface, shall

be rectangular, 2.74m long and

1.525m wide, and shall lie in a

horizontal plane 76cm above the

floor.

2.1.2 The playing surface shall not

include the vertical sides of the

tabletop.

2.1.3 The playing surface may be of

any material and shall yield a

uniform bounce of about 23cm when

a standard ball is dropped on to it

from a height of 30cm.

2.1.4 The playing surface shall be

uniformly dark colored and matt, but

with a white side line, 2cm wide,

along each 2.74m edge and a white

end line, 2cm wide, along each

1.525m edge.

2.1.5 The playing surface shall be

divided into 2 equal courts by a

vertical net running parallel with the

end lines, and shall be continuous

over the whole area of each court.

2.1.6 For doubles, each court shall

be divided into 2 equal half-courts by

a white centre line, 3mm wide,

running parallel with the side lines;

the centre line shall be regarded as

part of each right half-court.

2.2 The Net Assembly

2.2.1 The net assembly shall consist

of the net, its suspension and the

supporting posts, including the

clamps attaching them to the table.

2.2.2 The net shall be suspended by

a cord attached at each end to an

upright post 15.25cm high, the

outside limits of the post being

15.25cm outside the side line.

2.2.3 The top of the net, along its

whole length, shall be 15.25cm

above the playing surface.

2.2.4 The bottom of the net, along its

whole length, shall be as close as

possible to the playing surface and

the ends of the net shall be as close

as possible to the supporting posts.

2.3 The Ball

2.3.1 The ball shall be spherical, with

a diameter of 40mm.

2.3.2 The ball shall weigh 2.7g.

2.3.3 The ball shall be made of

celluloid or similar plastics material

and shall be white or orange, and

matt.

2.4 The Racket

2.4.1 The racket may be of any size,

shape or weight but the blade shall

be flat and rigid.

2.4.2 At least 85% of the blade by

thickness shall be of natural wood;

an adhesive layer within the blade

may be reinforced with fibrous

material such as carbon fiber, glass

fiber or compressed paper, but shall

not be thicker than 7.5% of the total

thickness or 0.35mm, whichever is

the smaller.

2.4.3 A side of the blade used for

striking the ball shall be covered with

either ordinary pimpled rubber, with

pimples outwards having a total

thickness including adhesive of not

more than 2mm, or sandwich rubber,

with pimples inwards or outwards,

having a total thickness including

adhesive of not more than 4mm.

2.4.3.1 Ordinary pimpled rubber is a

single layer of non-cellular rubber,

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natural or synthetic, with pimples

evenly distributed over its surface at

a density of not less than 10 per sq.

cm and not more than 30 per sq. cm.

2.4.3.2 Sandwich rubber is a single

layer of cellular (sponge) rubber

covered with a single outer layer of

ordinary pimpled rubber, the

thickness of the pimpled rubber not

being more than 2mm.

2.4.4 The covering material shall

extend up to but not beyond the

limits of the blade, except that the

part nearest the handle and gripped

by the fingers may be left uncovered

or covered with any material.

2.4.5 The blade, any layer within the

blade and any layer of covering

material or adhesive on a side used

for striking the ball shall be

continuous and of even thickness.

2.4.6 The surface of the covering

material on a side of the blade, or of

a side of the blade if it is left

uncovered, shall be matt, bright red

on one side and black on the other.

2.4.7 The racket covering shall be

used without any physical, chemical

or other treatment.

2.4.8 At the start of a match and

whenever s/he changes his/her

racket during a match a player shall

show the opponent and the umpire

the racket s/he is about to use and

shall allow them to examine it.

2.5 Definitions

2.5.1 A rally is the period during

which the ball is in play.

2.5.2 The ball is in play from the last

moment at which it is stationary on

the palm of the free hand before

being intentionally projected in

service until the rally is decided as a

let or a point.

2.5.3 A let is a rally of which the

result is not scored.

2.5.4 A point is a rally of which the

result is scored.

2.5.5 The racket hand is the hand

carrying the racket.

2.5.6 The free hand is the hand not

carrying the racket; the free arm is

the arm of the free hand.

2.5.7 A player strikes the ball if s/he

touches it in play with his/her racket,

held in the hand, or with his/her

racket hand below the wrist.

2.5.8 A player obstructs the ball if

s/he, or anything s/he wears or

carries, touches it in play when it is

above or traveling towards the

playing surface, not having touched

his/her court since last being struck

by the opponent.

2.5.9 The server is the player due to

strike the ball first in a rally.

2.5.10 The receiver is the player due

to strike the ball second in a rally.

2.5.11 The umpire is the person

appointed to control a match.

2.5.12 The assistant umpire is the

person appointed to assist the

umpire with certain decisions.

2.5.13 Anything that a player wears

or carries includes anything that s/he

was wearing or carrying, other than

the ball, at the start of the rally.

2.5.14 The ball shall be regarded as

passing over or around the net

assembly if it passes anywhere other

than between the net and the net

post or between the net and the

playing surface.

2.5.15 The end line shall be

regarded as extending indefinitely in

both directions.

2.6 The Service

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2.6.1 Service shall start with the ball

resting freely on the open palm of

the server's stationary free hand.

2.6.2 The server shall then project

the ball near vertically upwards,

without imparting spin, so that it rises

at least 16cm after leaving the palm

of the free hand and then falls

without touching anything before

being struck.

2.6.3 As the ball is falling the server

shall strike it so that it touches first

the court and then, after passing

over or around the net assembly,

touches directly the receiver's court;

in doubles, the ball shall touch

successively the right half court of

server and receiver.

2.6.4 From the start of service until it

is struck, the ball shall be above the

level of the playing surface and

behind the server's end line, and it

shall not be hidden from the receiver

by the server or his/her doubles

partner and by anything they wear or

carry.

2.6.5 As soon as the ball has been

projected, the server’s free arm and

hand shall be removed from the

space between the ball and the net.

Note: The space between the ball

and the net is defined by the ball, the

net and its indefinite upward

extension.

2.6.6 It is the responsibility of the

player to serve so that the umpire or

the assistant umpire can be satisfied

that s/he complies with the

requirements of the law, and either

may decide that a service is

incorrect.

2.6.6.1 If either the umpire or the

assistant umpire is not sure about

the legality of a service s/he may, on

the first occasion in a match,

interrupt play and warn the server;

but any subsequent service by that

player or his/her doubles partner

which is not clearly legal shall be

considered incorrect.

2.6.7 Exceptionally, the umpire may

relax the requirements for a good

service where s/he is satisfied that

compliance is prevented by the

player’s physical disability.

Note See also 2.9.1.5 for serving to

a player in a wheelchair.

2.7 The Return

2.7.1 The ball, having been served

or returned, shall be struck so that it

passes over or around the net

assembly and touches the

opponent's court, either directly or

after touching the net assembly.

2.8 The Order of Play

2.8.1 In singles, the server shall first

make a service, the receiver shall

then make a return and thereafter

server and receiver alternately shall

each make a return.

2.8.2 In doubles, the server shall first

make a service, the receiver shall

then make a return, the partner of

the server shall then make a return,

the partner of the receiver shall then

make a return and thereafter each

player in turn in that sequence shall

make a return.

2.8.3 When two players who are in

wheelchairs due to a physical

disability are a pair playing doubles,

the server shall first make a service,

the receiver shall then make a return

but thereafter either player of the

disabled pair may make returns.

However, no part of a player’s

wheelchair shall protrude beyond the

imaginary extension of the centre

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line of the table. If it does, the umpire

shall award the point to the opposing

pair.

2.9 A Let

2.9.1 The rally shall be a let

2.9.1.1 if in service the ball, in

passing over or around the net

assembly, touches it, provided the

service is otherwise good or the ball

is obstructed by the receiver or

his/her partner;

2.9.1.2 if the service is delivered

when the receiving player or pair is

not ready, provided that neither the

receiver nor his/her partner attempts

to strike the ball;

2.9.1.3 if failure to make a service or

a return or otherwise to comply with

the Laws is due to a disturbance

outside the control of the player;

2.9.1.4 if play is interrupted by the

umpire or assistant umpire.

2.9.1.5 if the receiver is in a

wheelchair due to a physical

disability and the ball

2.9.1.5.1 after touching the receiver’s

court returns in the direction of the

net;

2.9.1.5.2 comes to rest on the

receiver's half;

2.9.1.5.3 in singles leaves the

receiver’s half after touching it by

either of its sidelines.

2.9.2 Play may be interrupted

2.9.2.1 to correct an error in the

order of serving, receiving or ends;

2.9.2.2 to introduce the expedite

system;

2.9.2.3 to warn or penalize a player

or adviser;

2.9.2.4 because the conditions of

play are disturbed in a way which

could affect the outcome of the rally.

2.10 A Point

2.10.1 Unless the rally is a let, a

player shall score a point

2.10.1.1 if the opponent fails to make

a correct service;

2.10.1.2 if the opponent fails to make

a correct return;

2.10.1.3 if, after s/he has made a

service or a return, the ball touches

anything other than the net assembly

before being struck by the opponent;

2.10.1.4 if the ball passes over

his/her court or beyond his/her end

line without touching his/her court,

after being struck by the opponent;

2.10.1.5 if the opponent obstructs

the ball;

2.10.1.6 if the opponent intentionally

strikes the ball twice successively;

2.10.1.7 if the opponent strikes the

ball with a side of the racket blade

whose surface does not comply with

the requirements of 2.4.3, 2.4.4 and

2.4.5;

2.10.1.8 if the opponent, or anything

the opponent wears or carries,

moves the playing surface;

2.10.1.9 if the opponent, or anything

the opponent wears or carries,

touches the net assembly;

2.10.1.10 if the opponent's free hand

touches the playing surface;

2.10.1.11 if a doubles opponent

strikes the ball out of the sequence

established by the first server and

first receiver;

2.10.1.12 as provided under the

expedite system (2.15.2).

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2.10.1.13 if both players or pairs are

in a wheelchair due to a physical

disability and

2.10.1.13.1 the opponent does not

maintain a minimum contact with the

seat or cushion(s), with the back of

the thigh, when the ball is struck;

2.10.1.13.2 the opponent touches

the table with either hand before

striking the ball;

2.10.1.13.3 the opponent’s footrest

or foot touches the floor during play.

2.11 A Game

2.11.1 A game shall be won by the

player or pair first scoring 11 points

unless both players or pairs score 10

points, when the game shall be won

by the first player or pair

subsequently gaining a lead of 2

points.

2.12 A Match

2.12.1 A match shall consist of the

best of any odd number of games.

2.13 The Order of Serving, receiving,

and ends

2.13.1 The right to choose the initial

order of serving, receiving and ends

shall be decided by lot and the

winner may choose to serve or to

receive first or to start at a particular

end.

2.13.2 When one player or pair has

chosen to serve or to receive first or

to start at a particular end, the other

player or pair shall have the other

choice.

2.13.3 After each 2 points have been

scored the receiving player or pair

shall become the serving player or

pair and so on until the end of the

game, unless both players or pairs

score 10 points or the expedite

system is in operation, when the

sequences of serving and receiving

shall be the same but each player

shall serve for only 1 point in turn.

2.13.4 In each game of a doubles

match, the pair having the right to

serve first shall choose which of

them will do so and in the first game

of a match the receiving pair shall

decide which of them will receive

first; in subsequent games of the

match, the first server having been

chosen, the first receiver shall be the

player who served to him in the

preceding game.

2.13.5 In doubles, at each change of

service the previous receiver shall

become the server and the partner of

the previous server shall become the

receiver.

2.13.6 The player or pair serving first

in a game shall receive first in the

next game of the match and in the

last possible game of a doubles

match the pair due to receive next

shall change their order of receiving

when first one pair scores 5 points.

2.13.7 The player or pair starting at

one end in a game shall start at the

other end in the next game of the

match and in the last possible game

of a match the players or pairs shall

change ends when first one player or

pair scores 5 points.

2.14 Out of Order of Serving,

Receiving or Ends

2.14.1 If a player serves or receives

out of turn, play shall be interrupted

by the umpire as soon as the error is

discovered and shall resume with

those players serving and receiving

who should be server and receiver

respectively at the score that has

been reached, according to the

sequence established at the

beginning of the match and, in

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doubles, to the order of serving

chosen by the pair having the right to

serve first in the game during which

the error is discovered.

2.14.2 If the players have not

changed ends when they should

have done so, play shall be

interrupted by the umpire as soon as

the error is discovered and shall

resume with the players at the ends

at which they should be at the score

that has been reached, according to

the sequence established at the

beginning of the match.

2.14.3 In any circumstances, all

points scored before the discovery of

an error shall be reckoned.

2.15 The Expedite System

2.15.1 Except as provided in 2.15.2,

the expedite system shall come into

operation after 10 minutes’ play in a

game or at any time when requested

by both players or pairs.

2.15.2 The expedite system shall not

be introduced in a game if 18 points

have been scored.

2.15.3 If the ball is in play when the

time limit is reached, play shall be

interrupted by the umpire and shall

resume with service by the player

who served in the rally that was

interrupted; if the ball is not in play

when the expedite system comes

into operation, play shall resume with

service by the player who received in

the immediately preceding rally.

2.15.4 Thereafter, each player shall

serve for 1 point in turn until the end

of the game, and if the receiving

player or pair makes 13 returns in a

rally the receiver shall score a point.

2.15.5 Introduction of the expedite

system shall not alter the order of

serving and receiving in the match,

as defined in 2.13.6.

2.15.6 Once introduced, the expedite

system shall remain in operation until

the end of the match.

3.2 Equipment and playing

conditions

3.2.1.3 The covering material on a

side of the blade used for striking the

ball shall be of a brand and type

currently authorized by the ITTF and

shall be attached to the blade so that

the brand and the ITTF logo are

clearly visible near the edge of the

striking surface.

3.2.1.3.1 In US tournaments all

racket coverings must be approved

by USATT, whether or not they are

ITTF approved.

3.2.1.3..2 In US tournaments other

than the US Open, US Open Team

Championships, and the North

American Team Championships,

Rackets complying with the rules for

hardbat competition shall be legal.

See USATT web site for

specifications of hardbat rackets.

3.2.2 Playing Clothing

3.2.2.1 Playing clothing shall

normally consist of a short-sleeved

or sleeveless shirt and shorts or skirt

or one-part sports outfits, socks and

playing shoes; other garments, such

as part or all of a track suit, shall not

be worn during play except with the

permission of the referee

3.2.2.2 The main color of a shirt, skirt

or shorts, other than sleeves and

collar of a shirt shall be clearly

different from that of the ball in use.

3.2.2.8 The players of a team taking

part in a team match, and players of

the same Association forming a

doubles pair in a World or Olympic

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Title Competition, shall be dressed

uniformly, with the possible

exception of socks, shoes and the

number, size, color and design of

advertisements on clothing. Players

of the same Association forming a

doubles pair in other international

competitions may wear clothes of

different manufacturers, if the basic

colors are the same and their

National Association authorizes this

procedure.

3.2.2.9 Opposing players and pairs

shall wear shirts that are of

sufficiently different colors to enable

them to be easily distinguished by

spectators.

3.2.2.9.1 Tournaments have the

option to disregard this requirement

but are encouraged to enforce it in

the late rounds.

3.2.2.10 Where opposing players or

teams have a similar shirt and

cannot agree which of them will

change, the decision shall be made

by the umpire by lot.

3.2.5 Advertisements

3.2.5.10 Advertisements on playing

clothing shall be limited to

3.2.5.10.1 the maker's normal

trademark, symbol or name

contained within a total area of

24cm2;

3.2.5.10.2 not more than 6 clearly

separated advertisements, contained

within a combined total area of 600

cm2, on the front, side or shoulder of

a shirt, with not more than 4

advertisements on the front;

3.2.5.10.3 not more than 2

advertisements, contained within a

total area of 400cm2, on the back of

a shirt;

3.2.5.10.4 not more than 2

advertisements, contained within a

combined total area of 80cm2, on

shorts or skirt.

3.2.5.13 There shall be no

advertisements on players' clothing

or numbers for tobacco goods,

alcoholic drinks or harmful drugs.

3.3 Match Officials

3.3.1 Referee The specific duties of

the referee are detailed in the ITTF

Handbook and in the USATT

Tournament Guide

3.3.1.2 The referee shall be

responsible for:

3.3.1.2.3 appointing match officials.

3.3.1.2.6 deciding whether play may

be suspended in an emergency;

3.3.1.4 The referee, or a responsible

deputy appointed to exercise

authority in his/her absence, shall be

present at all times during play.

3.3.1.6 Players shall be under the

jurisdiction of the referee from the

time at which they arrive at the

playing venue until they leave it.

3.3.2 Umpire, Assistant Umpire and

Stroke Counter Detailed duties are

included in the ITTF Handbook.

3.3.2.1 An umpire and an assistant

umpire may be appointed for each

match.

3.3.2.6 Either the assistant umpire or

a separate official may act as stroke

counter, to count the strokes of the

receiving player or pair when the

expedite system is in operation;.

3.3.2.7 A decision made by assistant

umpire or stroke counter in

accordance with the provisions of

3.3.2.5-6 may not be overruled by

the umpire.

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3.3.2.8 Players shall be under the

jurisdiction of the umpire from the

time at which they arrive at the

playing area until they leave it.

3.3.3.5 In an individual event an

appeal may be made only by a

player participating in the match in

which the question has arisen; in a

team event an appeal may be made

only by the captain of a team

participating in the match in which

the question has arisen. The name

of the team captain, playing or nonplaying,

shall be designated

beforehand to the umpire.

3.4 Match Conduct

3.4.1 Score Indication

3.4.1.1 The umpire shall call the

score as soon as the ball is out of

play at the completion of a rally, or

as soon as is practicable thereafter.

3.4.1.1.1 In calling the score during a

game the umpire shall call first the

number of points scored by the

player or pair due to serve in the

next rally of the game and then the

number of points scored by the

opposing player or pair.

3.4.1.1.2 At the beginning of a game

and when a change of server is due,

the umpire shall point to the next

server, and may also follow the

score call with the next server’s

name.

3.4.1.1.3 At the end of a game the

umpire shall name the winning

player or pair and shall then call the

number of points scored by the

winning player or pair followed by the

number of points scored by the

losing player or pair.

3.4.1.2 In addition to calling the

score the umpire may use hand

signals to indicate decisions.

3.4.2 Equipment

3.4.2.1 Players shall not choose

balls in the playing area.

3.4.2.1.1 Wherever possible players

shall be given the opportunity to

choose one or more balls before

coming to the playing area and the

match shall be played with one of

these balls, taken at random by the

umpire.

3.4.2.1.2 If a ball has not been

chosen before players come to the

playing area, the match shall be

played with a ball taken at random

by the umpire from a box of those

specified for the competition.

3.4.2.1.3 If a ball is damaged during

a match, it shall be replaced by

another of those chosen before the

match or, if such a ball is not

available, by one taken at random by

the umpire from a box of those

specified for the competition.

3.4.2.2 A racket shall not be

replaced during an individual match

unless it is accidentally damaged so

badly that it cannot be used; if this

happens the damaged racket shall

be replaced immediately by another

which the player has brought with

him to the playing area or one that is

handed to him in the playing area.

3.4.2.4 Unless otherwise authorized

by the umpire, players shall leave

their rackets on the table during

intervals. In all cases where the

racket is strapped to the hand, the

umpire shall allow the player to

retain the racket strapped to the

hand during intervals.

3.4.3 Practice

3.4.3.1 Players are entitled to

practice on the match table for up to

2 minutes immediately before the

Sep 1, 2010 9

start of a match but not during

normal intervals; the specified

practice period may be extended

only with the permission of the

referee.

3.4.4 Intervals

3.4.4.1 Play shall be continuous

throughout an individual match

except that any player is entitled to

3.4.4.1.1 an interval of up to 1

minute between successive games

of an individual match;

3.4.4.1.2 brief intervals for toweling

after every 6 points from the start of

each game and at the change of

ends in the last possible game of a

an individual match.

3.4.4.2 A player or pair may claim

one time-out period of up to 1 minute

during an individual match.

3.4.4.2.1 In an individual event the

request for a time-out may be made

by the player or pair or by the

designated adviser; in a team event

it may be made by the player or pair

or by the team captain.

3.4.4.2.2 If a player or pair and an

adviser or captain disagree whether

a time-out is to be taken, the final

decision shall be made by the player

or pair in an individual event and by

the captain in a team event.

3.4.4.2.3 The request for a time-out,

which may be made only between

rallies in a game, shall be indicated

by making a "T" sign with the hands

or the hand and the racket.

3.4.4.2.4 play shall resume as soon

as the player or pair making the

request is ready to continue or at the

end of 1 minute, whichever is

sooner.

3.4.4.4 The referee may allow a

suspension of play, of the shortest

practical duration, and in no

circumstances more than 10 minutes

except for 3.4.4.6, if a player is

temporarily incapacitated by an

accident, provided that in the opinion

of the referee the suspension is not

likely to be unduly disadvantageous

to the opposing player or pair.

3.4.4.5 A suspension shall not be

allowed for a disability which was

present or was reasonably to be

expected at the beginning of the

match, or where it is due to the

normal stress of play; disability such

as cramp or exhaustion, caused by

the player's current state of fitness or

by the manner in which play has

proceeded, does not justify such an

emergency suspension, which may

be allowed only for incapacity

resulting from an accident, such as

injury caused by a fall.

3.4.4.6 If anyone in the playing area

is bleeding, play shall be suspended

immediately and shall not resume

until that person has received

medical treatment and all traces of

blood have been removed from the

playing area.

3.4.4.7 Players shall remain in or

near the playing area throughout an

individual match, except with the

permission of the referee; during

intervals between games and timeouts

they shall remain within 3

meters of the playing area, under the

supervision of the umpire.

3.5 Discipline

3.5.1 Advice

3.5.1.1 In a team event, players may

receive advice from anyone

authorized to be at the playing area.

3.5.1.2 In an individual event, a

player or pair may receive advice

Sep 1, 2010 10

only from one person, designated

beforehand to the umpire, except

that where the players of a doubles

pair are from different Associations

each may designate an adviser, but

with regard to 3.5.1 and 3.5.2 these

two advisors shall be treated as a

unit; if an unauthorized person gives

advice the umpire shall hold up a red

card and send him/her away from

the playing area.

3.5.1.3 Players may receive advice

only during the intervals between

games or during other authorized

suspension of play, and not between

the end of practice and the start of a

match; if any authorized person

gives advice at other times the

umpire shall hold up a yellow card to

warn him/her that any further such

offence will result in his/her dismissal

from the playing area.

3.5.1.4 After a warning has been

given, if in the same team match or

the same match of an individual

event anyone again gives advice

illegally, the umpire shall hold up a

red card and send him/her away

from the playing area, whether or not

s/he was the person warned.

3.5.2 Misbehavior

3.5.2.2 If at any time a player, a

coach or another adviser commits a

serious offence the umpire shall

suspend play and report immediately

to the referee; for less serious

offences the umpire may, on the first

occasion, hold up a yellow card and

warn the offender that any further

offence is liable to incur penalties.

3.5.2.3 Except as provided in 3.5.2.2

and 3.5.2.5, if a player who has been

warned commits a second offence in

the same individual match or team

match, the umpire shall award 1

point to the offender's opponent and

for a further offence s/he shall award

2 points, each time holding up a

yellow and a red card together.

3.5.2.4 If a player against whom 3

penalty points have been awarded in

the same individual match or team

match continues to misbehave, the

umpire shall suspend play and report

immediately to the referee.

3.5.2.5 If a player changes a racket

during an individual match when it

has not been damaged, the umpire

shall suspend play and report to the

referee.

3.5.2.6 A warning or penalty incurred

by either player of a doubles pair

shall apply to the pair, but not to the

non-offending player in a subsequent

individual match of the same team

match; at the start of a doubles

match the pair shall be regarded as

having incurred the higher of any

warnings or penalties incurred by

either player in the same team

match.

3.5.2.7 Except as provided in

3.5.2.2, if a coach or another adviser

who has been warned commits a

further offence in the same individual

match or team match, the umpire

shall hold up a red card and send

him/her away from the playing area

until the end of the team match or, in

an individual event, of the individual

match.

3.5.2.8 The referee shall have power

to disqualify a player from a match,

an event or a competition for

seriously unfair or offensive

behavior, whether reported by the

umpire or not; as s/he does so s/he

shall hold up a red card.

3.5.2.12 If a player is

disqualified from a match, event or

Sep 1, 2010 11

competition for any reason, s/he may

forfeit any title, medal, prize money

or rating points accordingly.

3.5.3 Good Presentation

3.5.3.1 Players, coaches and

officials shall uphold the object of

good presentation of the sport; in

particular players have to do their

utmost to win a match and shall not

withdraw except for reasons of

illness or injury.

3.5.3.2 Any player who deliberately

fails to comply with these principles

may be disciplined by total or partial

loss of prize money in prize events

and/or by suspension from USATT

events.

4. Playing without an umpire

4.1 Non-umpired matches. The

umpire, when one is assigned, is

responsible for ensuring that the

match is conducted fairly. The

players are equally responsible for

fair play in a match without an

umpire. Specifically:

4.2 No “second chances” are

allowed. A player will have only one

chance to score a point. The most

common situation is where another

ball comes into the playing area

during a rally. If a player then strikes

the ball (perhaps a high set up) and

misses the shot, the result of that

shot must stand; the player cannot

then call a let because s/he was

disturbed. S/he took his/her chance

and doesn’t get another one.

4.3 It is both the obligation and

prerogative of a player to call all balls

to his/her side, to help the opponent

make calls when the opponent

requests it, and to call against

him/herself any ball that s/he clearly

sees out on the opponent’s side of

the table.

4.4 Players in a non-umpired match

should attempt to resolve problems

by applying the above rules and

good sportsmanship.

4.5 Any player in a match has the

right to request that the Referee

appoint an umpire for that match.

4.6 For an unresolved dispute, the

player should call for an umpire

immediately. Do not continue

playing, and complain about it later.

That will not change the result of the

game or the match.

The Laws of

Table Tennis

One Olympic Plaza

Colorado Springs, CO 80909

719-866-4583 (Phone)

719-632-6071 (FAX)

usatt@usatt.org

www.usatt.org

September 2010

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